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Android.游戏开发入门-英文版(679页)

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2025-09-05
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CHAPTER 9: Super Jumper: A 2D OpenGL ES Game 488 Beginning Android GamesMario ZechnerGet started with game apps developmentfor the Android platformCHAPTER 9: Super Jumper: A 2D OpenGL ES Game 488 For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Contents at a Glance links to access them. iv Contents at a Glance Contents .............................................................................................................. v About the Author ............................................................................................... xii About the Technical Reviewer ......................................................................... xiii Acknowledgments ............................................................................................ xiv Introduction ....................................................................................................... xv ■Chapter 1: Android, the New Kid on the Block ................................................ 1�■Chapter 2: First Steps with the Android SDK ................................................. 25�■Chapter 3: Game Development 101 ............................................................... 51�■Chapter 4: Android for Game Developers .................................................... 103�■Chapter 5: An Android Game Development Framework .............................. 185�■Chapter 6: Mr. Nom Invades Android .......................................................... 229�■Chapter 7: OpenGL ES: A Gentle Introduction .............................................. 269�■Chapter 8: 2D Game Programming Tricks ................................................... 351�■Chapter 9: Super Jumper: A 2D OpenGL ES Game ....................................... 429�■Chapter 10: OpenGL ES: Going 3D ................................................................ 489�■Chapter 11: 3D Programming Tricks ........................................................... 525�■Chapter 12: Droid Invaders: the Grand Finale ............................................. 577�■Chapter 13: Publishing Your Game .............................................................. 625�■Chapter 14: What’s Next? ............................................................................ 637�Index ............................................................................................................... 641 xv Introduction Hi there, and welcome to the world of Android game development. My name is Mario; I’ll be your guide for the next fourteen chapters. You came here to learn about game development on Android, and I hope to be the person who enables you to realize your ideas. Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a little math and physics, and a scary thing called OpenGL ES. Based on all this knowledge we’ll develop three different games, one even being 3D. Game programming can be easy if yo...

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